Chapter 3
Getting Started

3.1 Panini’s Goals

A central goal of capsule-oriented programming and the Panini language is to help programmers deal with the challenges of concurrent program design.

The value proposition of the programming paradigm and the programming language is to enable greater program modularity and in doing so automatically enable greater program concurrency. In fact, Panini does not use explicit concurrency features. Instead, the programmer modularizes a program using capsules, which implicitly specify boundaries outside of which concurrency can occur. The Panini runtime will automatically enable concurrency in between the boundaries of capsules when safe to do so.

3.2 Hello World!

A Panini program is a collection of zero or more capsules. For example, a simple "hello world" program in Panini can be written as follows:


Listing 3.1: Hello World in Panini
 capsule HelloWorld {  
  void run(){  
    System.out.println("Panini:␣Hello␣World!");  
    long time = System.currentTimeMillis(); 
    System.out.println("Time␣is␣now:␣" + time);   
  } 
 } 

This program declares a capsule called HelloWorld. The declaration of this capsule starts on line 1 and ends on line 7. The capsule HelloWorld contains only one procedure, run on line 2, which prints a message “Panini: Hello World!” on line 3 and prints current time on line 5.

This is a complete Panini program that can be compiled and executed.

When this program is executed, since it has only one capsule, and that capsule has a procedure named run, code inside that procedure is executed.

3.3 Compiling and running Hello World!

To compile and run this program, you will need the Panini compiler panc and the Panini executable panini. Both these applications are available from the Panini web-page http://paninij.org for download. For more information about installing and running the compiler see chapter 13.

Once you have downloaded and installed the Panini distribution, open your favorite text editor and save the HelloWorld program in listing 3.1 in a new file HelloWorld.java.

To compile this program simply run:
   $ panc HelloWorld.java
   You can then run this panini program with:
   $ panini HelloWorld
    Panini: Hello World!
    Time is now: 1375940448626

The printed time is the difference, measured in milliseconds, between the time at which this command was issued and midnight, January 1, 1970 UTC.

3.4 Decomposing a Program into Capsules

A capsule-oriented program can have more than one capsules. To illustrate, let us decompose our HelloWorld program from previous section into two parts. Throughout this book we will use David Parnas’s information hiding principle as our guide for program design. In essence, this principle says that one should decompose a program into parts in a manner such that each part is designed to “know about” and “hide” certain key decisions about how that program is implemented. This is done so that, if necessary, those decisions can be changed later by us and others.1

We can decompose our HelloWorld program into three parts: a Greeter capsule that knows about the method of proper greeting, e.g. “Hello” in English, “Namaste” in Hindi, a Console capsule that knows about the medium that will be used to convey the greeting, e.g. standard output, a file, and a HelloWorld capsule that puts these parts together.


Listing 3.2: Hello World Decomposed!
capsule Console {  
  void write(String s) {  
   System.out.println(s); 
  } 

 
capsule Greeter ( Console c ) {  
  void greet() { 
    c.write("Panini:␣Hello␣World,␣Decomposed!");  
    long time = System.currentTimeMillis(); 
    c.write("Time␣is␣now:␣" + time);     
  } 

 
capsule HelloWorld { 
 design {  
  Console c;  
  Greeter g;  
  g(c);  
 }   
 void run() { 
  g.greet(); 
 } 
}

This new version declares a capsule Console on line 1. This capsule declares a single procedure write on line 2 that writes its argument s on the standard output.

The Greeter capsule definition now contains a specification of what other capsules it requires. On line 7, it says that a Greeter requires a Console to work properly.

Once a capsule definition declares such requirements, procedures of the required capsules can be called. For example, the write procedure of the Console capsule is called on lines 9 and 11 in the Greeter capsule.

As you might notice the Console and the the Greeter capsules do not have a run procedure, but the HelloWorld does. The run procedure is optional and signals that the capsule can start computation without external stimuli (i.e. if said capsule is instantiated in a program, then the run procedure of that capsule will be executed as soon as program initialization finishes).

On lines 16-20, this program has a design declaration, a new feature in Panini. The role of a design declaration is to define parts of a Panini program (typically capsules) and how these parts are connected. The design declaration on lines 16-20 simply states that this capsule HelloWorld will, as its internal parts, contain one instance of capsule Console (line 17), one instance of capsule Greeter (line 18). On line 19, the design declaration states that the Greeter instance g is connected to the Console instance c.

3.5 Implicit Concurrency in Capsule-oriented Programs

As mentioned previously, Panini does not use explicit concurrency features. Instead, the programmer modularizes a program using capsules, which implicitly specify boundaries outside of which concurrency can occur. The Panini runtime will automatically enable concurrency in between the boundaries of capsules when safe to do so.

When a procedure is called on an external capsule, e.g. call to write procedure on line 9, and if it is safe to do so, the call immediately returns allowing the caller capsule and the callee capsule to work independently. Here, the Greeter capsule can immediately continue to obtain the current system time, while the Console capsule prints first line of the greeting.

This is the main benefit of capsule-oriented programming and the Panini language. Implicit concurrency is achieved without having to introduce explicit concurrency features like threads, task pools, etc. This simplifies programming tasks. Not having to worry about concurrency is the main promise of capsule-oriented programming.

Now that you’ve written your first Panini program it is time to familiarize yourself with more complex features of the language in the next chapters.